P3D V4.2 erschienen

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P3D V4.2 erschienen

 · 
Gepostet: 13.02.2018 - 16:50 Uhr  ·  #1
Hallo zusammen,

LM hat das Update für Version 4.2 herausgebracht. Es gibt einige Änderungen:

Prepar3D Client
GENERAL PLATFORM UPDATES

New Features
Added Single-Pass VR support for improved VR performance.
Added headset selection to the VR menu
Added helicopter AI capabilities
Added helicopter autopilot functionality
Added support for ground based waypoint and wingman AI
Added Voice Control (experimental).

New Features (Professional Plus Only)
Added Distributed Interactive Simulation (DIS) Collision PDU support

Fixes and Improvements
Fixed crash that could occur when moving windows across different GPUs
Fixed issue in VR where the red top-down cursor would only show in the left eye view
Fixed issue that could cause AI to jitter when viewing recordings
Fixed flickering issue in VR when changing to a sensor view for the first time
Fixed bug preventing graphics profile names from saving correctly
Fixed issue with the crash view being misaligned in VR
Fixed issue in the flight planner screen where altitude units would not sync with user preferences
Fixed issue with full screen not correctly blacking out monitors with certain resolution settings
Filenames containing a ‘.’ character are now supported
Added additional VR error messages to assist in debugging common issues
Specified content errors will now only be reported once
Added pop-up message that is shown when graphics driver crashes allowing scenario to be saved before shut down
Fixed issue preventing navigation visual ribbons from properly appearing in instant replay and recordings
Fixed issue where invalid ATC options were assigned to ground vehicles
Fixed issue where commands assigned to numeric keys with modifiers (i.e. shift + 1) would not execute when the ATC window was open
Fixed crash that could occur when having the ATC window open for an extended period of time when using a ground vehicle
Fixed Scaleform crash occurring in various third party add-ons
Corrected time zone processing so the date changes correctly when switching to an airport in a different hemisphere
Fixed several time zone issues including updating GMT references to UTC, updating daylight savings time dates, fixing default time zone locations, and fixing international date line behavior
Added “Message Text” option to enable or disable additional information text messages including opening the aircraft canopy
Fixed issue where Air Traffic views would not correctly sync in VR
Fixed issue preventing HTC Vive headsets from being used on machines with Oculus Software installed
Fixed crash with Ultra Water when using third party add-on aircraft
Fixed crash in Scaleform sound playback
Fixed Unicode error with CustomAction payload strings
Fixed crash that would occur when deleting the last assignment in the Controls user interface
Fixed several issues with the recording system including objects spawned from a SpawnList not appearing, avatar animations not playing, and bookmarks not saving all data
VR settings can be now set to persist
Fixed issue where base AI could overwrite AI behavior states
Fixed issue where heading would be lost when AI tug was turned on
Fixed issue that could cause incorrect or corrupt textures to load when having several scenery add-ons installed through the Add-on Package setup
Updating vehicle airspeed in the map UI no longer causes the pitch and bank to reset back to 0
Autopilot airspeed increment and decrement can now be mapped to keyboard commands
Fixed bug where desktop resolution would not revert to its original value when exiting in some cases
Fixed issue with sky color being incorrect when volumetric fog was disabled
Fixed issue with focal points being incorrectly colored in IR Black Hot camera mode
Minor improvements to terrain paging performance
Camera definitions now use content pathing when loading Scaleform movies
Gauge events and scripts are now processed by the user object when the avatar is detached
Scaleform overlays can now be set to source data from a camera’s target object
Corrected frustum offsets for cameras. Fix corrects Roll being incorrectly handled across the platform for cameras.
Fixed issue with loading third party dlls on Windows 10
Undocked windows now correctly persist their maximized state when application is restored after being minimized
Fixed left-eye lag seen in Oculus Rift VR headsets
Fixed performance and stability issues with Ultra Water on Nvidia 10 series cards
Improved AI waypoint following
Fixed issue where cameras would save incorrect field of view values in some cases
Fixed issue where batched objects would have incorrect positions at high altitudes
Fixed tab order in Fuel and Payload UI and Failures UI
Fixed small freezes that would occur when using the SimConnect text menu
Fixed issue where Scaleform panels would flicker in SLI when undocking views
Fixed issue where F-22 ground radar would flicker in SLI
Improved performance for render-to-texture (RTT) views and plugins in SLI
Improved Dynamic Lighting performance by filtering lights based on distance and size
Adjusted the size of stars in reflections
Fixed crash that could occur when certain jetways would animate
Fixed issue where opening the context menu in undocked views would cause a slight delay
Fixed incorrect tooltips in the Information options page
Fixed issue that would cause text added through SimConnect to draw twice each frame
Fixed cloud lighting inconsistencies between multiple views
Fixed issue that could prevent certain model parts from becoming visible after switching between views

Fixes and Improvements (Professional Plus Only)
IP address of machine is now automatically detected in the DIS menu configuration
Fixed issue that could cause weapons to draw in the incorrect location depending on viewing angles inside the Virtual Cockpit
Fixed issue that prevented the avatar from reloading weapon systems on a scenario load

SIMDIRECTOR UPDATES

New Features
Added support for configuring new helicopter AI capabilities
Entities and Mobile Scenery now support AGL altitudes

Fixes and Improvements
Fixed issue which caused scenario cameras to disappear when renamed
Fixed issue where resize cursor would incorrectly appear in certain locations in the Selected Properties view
Fixed crash that could occur when importing object groups
Fixed crash that could occur when playing a flight recording
Fixed incorrect terrain origin with scenario cameras
Fixed issue that would cause objects to disappear after deactivating their corresponding waypoint list
Added validation for missing object references in AI behaviors
Fixed crash that would occur when setting the current waypoint of an object to a value out of range
Fixed issue that prevented focal points from drawing after switching to an external view
Fixed issue where translate and scale gizmos would incorrectly activate when dragging the mouse over them
Fixed issue with drag selection not deselecting appropriate objects
The waypoint window is now opened when creating a waypoint list
Clicking a selected object now deselects all other selected objects
Fixed selection issues seen when dragging icon clusters
SetGaugeActions now persist their values when changing variants of the same vehicle
Fixed issue where scale gizmo could be selected for the user ownship
Fixed crash when running Comprehensive Scenario Validation
Fixed driver crash caused by dragging multiple SpeedTree objects
Fixed issue where moving objects would snap to their original location when moving while the translate gizmo was active
Fixed issue where the rotate gizmo would jitter when selecting certain axes
UI elements no longer lose focus when mouse moves over the 3D map view in Windows 10
Reduced SimDirector loading time
Fixed issue where SimDirector would hang on shutdown with third party add-ons installed
Fixed serialization issue with the ScaleformPanelWindow
Moved mode change buttons to a separate ribbon tab and refactored base ribbon tab layout
Snap to Ground is now set to off by default

Prepar3D Content

New Features
Added CH-53E Super Stallion Marine and Navy variants as default selectable vehicles
Added MH-60R and MH-60S Seahawk variants as default selectable vehicles
F-16A and F-16AM HMD reticles now display in VR
New placeable scenario objects added:
Orion Multi-Purpose Crew Vehicle (MPCV)
Space Launch System (SLS) Block 1
Generic Jet Fighters
Special Forces Boats
Container Ship
Ro-Ro Cargo Ship
Transporter Erector
6×4 Truck
M901 Patriots
M777
Tanker Truck Yellow
Lowboy Semi-Tractor Trailer
Desert Hawk 3.1
Indago UAS

Fixes and Improvements
Updated default avatar cameras to use the avatar as the data source for Scaleform overlays. This corrects errors with the compass when using multiple views.
Improved F-16 HUD readability
Moved UH-60 default eyepoint to center of the seat
Prepar3D Scenery
Fixes and Improvements
Fixed large trench running through Syria
Fixed coastline dips in Guam
Fixed runway Z-order issues at KNRB

Prepar3D SDK

New Features
Added Voice Control PDK plugin and service to add custom voice commands to the system (experimental)
Added Voice Control SimConnect sample
Windows and panels can now be placed in 3D space using the PDK
Added AttachPointService providing location and orientation of attached objects
Grass can be added as autogen on airport backgrounds
Added SimConnect camera type to create external AI cameras
Added ability to listen to SimConnect_Text messages with SimConnect_SubscribeToSystemEvent
Scaleform panel samples for:
Airspeed Indicator
Altimeter Instrument
Artificial Horizon Indicator
Autopilot
Control Display Unit
Cyclic and Collective
Heading Gauge
Magnetic Compass
Multi-Function Display
Vertical Speed Indicator

Fixes and Improvements
Fixed bug preventing VK_NUMPAD keys from being handled correctly through SimConnect
Add-on dlls now automatically search current directory for dependent dlls
Fixed issue where SimConnect_RequestFacilitiesList would not return the complete list of relevant facilities in some cases
Fixed incorrect pointer type in GetParameter function in gauges.h header
Unified SimConnect and simulation variable functionality by providing the same capabilities in each system
SimConnect_RequestAttachPointData now correctly returns the requested object id and also supports SIMCONNECT_OBJECT_ID_USER
Fixed Unicode bug when exporting models with duplicate parts
Fixed bug preventing the ExternalSim sample project from building in debug.
---------------------------------------------------------

Für Active Sky gibt es bereits eine Beta Update damit es auch in der neuen Version läuft. Ein Update für den FSLabs Airbus ist bereits in Bearbeitung und sollte in kürze erscheinen. ORBX hat auch bereits ein Update veröffentlicht, allerdings muss man sich dafür für die FASTLANE auf der ORBX Seite freigeschaltet haben.

Hier noch die Anleitung von LM wie ihr P3D Updatet.

Updating Prepar3D v4
When minor updates are released for Prepar3D v4, there are two options available to update Prepar3D
v4. The recommended method is simply updating using the Client installer. This is the quickest and
least error prone. When you uninstall the Client, you will be prompted about whether or not you wish to
deactivate Prepar3D. You can choose “No” if you are simply updating the same machine and, therefore,
will not have to reactivate once the reinstall is finished.

You can also update by doing a complete uninstall and reinstall of the entire application, but often that
is not necessary or desired.
Note: You must have already installed the full Prepar3D application in order to update just the client.
On the Prepar3D.com Downloads page, enter your license ID and password (found under “Description”
on your invoice) and download the appropriate Install_Client.msi file. Next, open the Control Panel from
the Windows start menu, and click Uninstall a program under Programs. Find Prepar3D * Client (where
the asterisk (*) is the Prepar3D v4 variant (Academic, Professional, or Professional Plus)). Right-click it,
select Uninstall, and then follow the instructions on the wizard. After it has finished uninstalling, select
the close button and then open the Install_Client.msi to begin the update. Proceed with the onscreen
instructions to complete the update.
Aside from the Client, the other two components to a Prepar3D installation are Content and Scenery,
each of which may have additional changes with a minor update. The updating process for each of these
components is nearly identical to that of the Client.
Note: Update the Client component first, before updating either the Content or Scenery components.
On the Prepar3D.com Downloads page, enter your license ID and password (found under “Description”
on your invoice) and download the appropriate msi file for which the component you’re updating:
Install_Content.msi or Install_Scenery.msi file. If you are installing the Content component, then you will
need to download the cont1.cab file. Likewise, you will need to download the scene1.cab thru
scene6.cab files if you are updating the Scenery component. Make sure that all of the downloaded files
are in the same folder. Next, open the Control Panel from the Windows start menu, and click Uninstall a
program under Programs. Find Prepar3D * Content or Prepar3D * Scenery (where the asterisk (*) is the
Prepar3D v4 variant (Academic, Professional, or Professional Plus)). Right-click the component you wish
to uninstall, select Uninstall, and then follow the instructions on the wizard. After it has finished
uninstalling, select the close button and then open either the Install_Content.msi or the
Install_Scenery.msi to begin the update. Proceed with the onscreen instructions to complete the
update.
Benutzer
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Homepage: fuchsbau.eu
Beiträge: 785
Dabei seit: 08 / 2009
Prozessor: Intel Core i5-661 Box 4096Kb, LGA1156 @ 3.33GHz
Speicher: 4 x 4096 MB PC3-10600 DDR3-1333 SDRAM Corsair
Grafikkarte: EVGA Nvidia GeForce GTX970 SSC ACX 2.0 4 GB GDDR5-RAM
Flugsimulator: FS9, X-Plane, aerofly FS
Anzahl meiner Flüge: viele
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Re: P3D V4.2 erschienen

 · 
Gepostet: 15.02.2018 - 02:13 Uhr  ·  #2
Bei sovielen Fixes mus die Version 4.2 ziemlich unausgereift
bzw. grottenschlecht gewesen sein. O-)
Für den FS9 braucht es schon lange keine Updates mehr. :D
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